> ## Documentation Index
> Fetch the complete documentation index at: https://fivem.volkman.cz/llms.txt
> Use this file to discover all available pages before exploring further.

# Shocking Events

> Events related to shocking behavior of peds.

<Warning>Available since server artifact `v5182`</Warning>

There are several events that share the same parameters and respond to AI peds. These can be used to determine how peds react to their surroundings.

* `entities` - table contains entity ids of peds, probably shocked witnesses or involved in the event
* `entity` - entity id of the ped / vehicle that triggered the event
* `data` - additional data, mostly coords

#### `CEventShockingBicycleCrash`

#### `CEventShockingBicycleOnPavement`

#### `CEventShockingCarAlarm`

#### `CEventShockingCarCrash`

#### `CEventShockingCarOnCar`

#### `CEventShockingCarPileUp`

#### `CEventShockingDangerousAnimal`

#### `CEventShockingDeadBody`

#### `CEventShockingDrivingOnPavement`

#### `CEventShockingEngineRevved`

#### `CEventShockingExplosion`

#### `CEventShockingGunFight`

#### `CEventShockingGunshotFired`

#### `CEventShockingHelicopterOverhead`

#### `CEventShockingHornSounded`

#### `CEventShockingInjuredPed`

#### `CEventShockingMadDriver`

#### `CEventShockingMadDriverBicycle`

#### `CEventShockingMadDriverExtreme`

#### `CEventShockingParachuterOverhead`

#### `CEventShockingPedKnockedIntoByPlayer`

#### `CEventShockingMadDriverExtreme`

#### `CEventShockingPedRunOver`

#### `CEventShockingPedShot`

#### `CEventShockingPlaneFlyby`

#### `CEventShockingPotentialBlast`

#### `CEventShockingPropertyDamage`

#### `CEventShockingRunningPed`

#### `CEventShockingRunningStampede`

#### `CEventShockingSeenCarStolen`

#### `CEventShockingSeenMeleeAction`

#### `CEventShockingSeenNiceCar`

#### `CEventShockingSeenPedKilled`

#### `CEventShockingSiren`

#### `CEventShockingVehicleTowed`

#### `CEventShockingVisibleWeapon`

#### `CEventShockingWeaponThreat`

#### `CEventShockingRunningPed`
