As mentioned in the original documentation, there are several ways to call events within resources. One particularly interesting approach is the use of latent events. Although these are rarely utilized in practice, they can be highly beneficial. Let’s go over how to work with them effectively.Documentation Index
Fetch the complete documentation index at: https://fivem.volkman.cz/llms.txt
Use this file to discover all available pages before exploring further.
What are latent events?
This is a specific function used to transfer large amounts of data between the server and client. As an example, if we need to send a substantial dataset (such as informations from a database or large server-sided dataset) to the client, we can useTriggerLatentClientEvent.
By leveraging latent events, the player’s network remains unblocked, avoiding potential server kicks due to timeouts when receiving a large data load.
Latent events require a special parameter before specifying event arguments bytes per second, which controls the speed at which data is transmitted.
