entities- table contains entity ids of peds that reacted to the gunshot including the shooterentity- stands for the entity that fired the gunshotdata- sometimes contains a table with unknown values, but mostly it’s empty
Triggered when a gunshot is fired, but also if a ped is near a gunshot and reacts to it (scared / hearing / running from it).
entities - table contains entity ids of peds that reacted to the gunshot including the shooterentity - stands for the entity that fired the gunshotdata - sometimes contains a table with unknown values, but mostly it’s empty