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Available since server artifact v5182
There are several events that share the same parameters and respond to AI peds. These can be used to determine how peds react to their surroundings.
  • entities - table contains entity ids of peds, probably shocked witnesses or involved in the event
  • entity - entity id of the ped / vehicle that triggered the event
  • data - additional data, mostly coords

CEventShockingBicycleCrash

CEventShockingBicycleOnPavement

CEventShockingCarAlarm

CEventShockingCarCrash

CEventShockingCarOnCar

CEventShockingCarPileUp

CEventShockingDangerousAnimal

CEventShockingDeadBody

CEventShockingDrivingOnPavement

CEventShockingEngineRevved

CEventShockingExplosion

CEventShockingGunFight

CEventShockingGunshotFired

CEventShockingHelicopterOverhead

CEventShockingHornSounded

CEventShockingInjuredPed

CEventShockingMadDriver

CEventShockingMadDriverBicycle

CEventShockingMadDriverExtreme

CEventShockingParachuterOverhead

CEventShockingPedKnockedIntoByPlayer

CEventShockingMadDriverExtreme

CEventShockingPedRunOver

CEventShockingPedShot

CEventShockingPlaneFlyby

CEventShockingPotentialBlast

CEventShockingPropertyDamage

CEventShockingRunningPed

CEventShockingRunningStampede

CEventShockingSeenCarStolen

CEventShockingSeenMeleeAction

CEventShockingSeenNiceCar

CEventShockingSeenPedKilled

CEventShockingSiren

CEventShockingVehicleTowed

CEventShockingVisibleWeapon

CEventShockingWeaponThreat

CEventShockingRunningPed